- Modder
- ns2_jambi
- Posts
- 38
- Location
- United States
- Joined
- 19 October 2006
-Fixed Cysting in Bay Wing and Organ (Thanks Super Sars)
-Patched Marine pro jump into X Vent from X
-Fixed entrance as a skulk into skylights vent (It was hard to climb into)
-Got rid of Jambi_Black material to improve consistency checking
-A few stuck spots.
Thank you guys and as always... message me for fixes.
Envy
- Posts
- 18
- Location
- Australia
- Joined
- 6 February 2013
Going to miss that X vent jump .. :(
- Posts
- 28
- Location
- Germany
- Joined
- 12 April 2013
what about electrical core? there is that silver crossway something on the ground i usually cant place stuff on or around that
- Modder
- ns2_jambi
- Posts
- 38
- Location
- United States
- Joined
- 19 October 2006
I remember trying to fix EC a while ago and it was giving me a hard time... I'll go back and take a look. Thanks for reminding me.
Edit: I just fixed it. Changed the floor a bit.
Skill Issue
- Posts
- 57
- Location
- Canada
- Joined
- 27 December 2009
yeah yeahhh jambi changes, bowchika wowa.
- Modder
- ns2_jambi
- Posts
- 38
- Location
- United States
- Joined
- 19 October 2006
JektGoing to miss that X vent jump .. :(
You can still practice the jump in organ to get on top of the fixtures.
- Posts
- 73
- Location
- SAIGON, Nepal
- Joined
- 12 August 2013
In EC there's some spots where it kind of messes up dropping buildings like pgs and sentries. Feels weird but you have to find a sweet spot to place
yeah that black/silver cross in EC cant be targeted by abilities for com not even drifter move orders or building placement
- Posts
- 28
- Location
- Germany
- Joined
- 12 April 2013
srsly guys take the time to read the first 4 posts they are not long at all...
- Modder
- ns2_jambi
- Posts
- 38
- Location
- United States
- Joined
- 19 October 2006
ns2_Jambi has been updated. Huge thanks to Mendasp for helping me out and making some crucial bux fixes
-Jambi is now compatible with Build 263's low light settings. NSL Jambi is now obsolete, but I left it on the workshop. The only difference is NSL jambi has no sounds or cinematic, but there are very few on jambi to begin with.
-Vent underneath supply is now removed
-Power node in repair moved to give marines a better fighting chance while building.
-Stuck spots / graphical errors
As always please post feedback. But please don't flame Mendasp :D
- Posts
- 204
- Location
- Czechia
- Joined
- 10 December 2012
There was no need to change repair, you could stand on the blueprint while building. :) I actually liked how it's different from usual RTs and you have to be careful building/saving/biting it.
- Posts
- 48
- Location
- Unknown
- Joined
- 20 November 2013
Found something weird with Security.
https://www.dropbox.com/s/hxm5zi9wstnzggu/2015-03-21_00001.jpg?dl=0
PG and Node taking Cyst damage; suspecting the Gravity hive producing the infestation to the walls outside of it as seen on the screenshot outside of the wall or just some invisible cyst that doesn't appear in Spec.
Okay guys we have a new jambi update that fixes some issues:
- fixed stuckspots in Pipeworks
- fixed stuck spot in oxygenation vent
- fixed stuck spot in electrical core
- fixed stuck spot in waste recycling ceiling
- fixed stuck spot in gravity
- added missing geometry on the ceiling in gravity
- improved ladders in bay wing (you can easily climb up now)
- fixed that marine heads stick through the pub floor if they are in the vent
- you can not jump into baywing vent anymore as onos
- fixed some texture issues
- improved pathing
note that after trying around I will not be able to fix the cysting issue in oxygenation (if armory block is applied) without widening the doorways.
Also I don't think I will be able to fix the minimap zoom issue in the near future since the cause of that bug is currently unknown.