A Potential Fade Buff

Sardine
5431
California Burrito
Posts
68
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British Indian Ocean Territory
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1 May 2013
24 March 2016 - 18:56 EDT
#31
Deckard says
300+ ping hit reg? Can't be easy, I still applaud you for doing as well as you do with it.

If only it was just a 300+ ping problem m8
Alite
6355
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Canada
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9 July 2014
24 March 2016 - 18:57 EDT
#32
I feel like one fade (or even two) being able to kill 5 no upgrade marines wouldn't make much sense, since that would mean losing the arms lab basically ends the game.

Yes marines should be hurt when they lose it, but I don't think it should be an autoloss for them where the fades just go base and kill everyone.
Frozen
5408
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80
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United States of America
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23 April 2013
24 March 2016 - 21:48 EDT
#33
Alite says
I feel like one fade (or even two) being able to kill 5 no upgrade marines wouldn't make much sense, since that would mean losing the arms lab basically ends the game.

Yes marines should be hurt when they lose it, but I don't think it should be an autoloss for them where the fades just go base and kill everyone.


It wouldn't be autowin... Just a better play and open up the arms lab kill option at earlier game stages not just phase tech or power
Frozen
5408
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80
Location
United States of America
Joined
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24 March 2016 - 21:48 EDT
#34
Alite says
I feel like one fade (or even two) being able to kill 5 no upgrade marines wouldn't make much sense, since that would mean losing the arms lab basically ends the game.

Yes marines should be hurt when they lose it, but I don't think it should be an autoloss for them where the fades just go base and kill everyone.


It wouldn't be autowin... Just a better play and open up the arms lab kill option at earlier game stages not just phase tech or power
phone
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Snoofed
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227
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Zimbabwe
Joined
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25 March 2016 - 01:29 EDT
#35
killing arms lab is actually insanely powerful 4 swipes vs 3 (without any lerk spikes parasite or any other dmg) and not 20% extra dmg seems Good
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