Comp NS2 in 2015

swalk
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2 February 2015 - 08:33 EST
#31
Benjibb says
swalk says
The game isn't dying, that is just an excuse some people make up so they can feel better leaving.

wall of text.


It's pretty simple, the playernumbers we have at the moment is the core playerbase, those numbers are fine, the spikes you see on the graph are new people popping in during sales and then leaving again due to lack of interest or whatever. As long as we have the core playerbase(people that play the game again and again and again), the game is NOT dying or dead. I would only call a game dead if there are no active teams playing matches and no players(or next to none) playing public. That is by far not the case with this game, hence why it is outright stupid to say that the game is dying/dead. All it does is scare people away from becoming part of the core playerbase. It's a fairly small community yes, but not a dead one.

To mention the signups for season 6 and comparing them to season 5 is laughable to say the least, from what I know season 6 won't start for another month, lots of time for more teams to sign up. Many teams haven't decided whether or not the will sign, when the signups end you will likely see quite a few more teams, more akin to season 5, but likely with with a bit less players, like we've seen practicly every single season with the exception of season 4(due to interest spike after NS2WC).
http://www.youtube.com/user/swalken/videos
Benjibb
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LA MERDE PANTALON
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2 February 2015 - 09:41 EST
#32
swalk says
Benjibb says
swalk says
The game isn't dying, that is just an excuse some people make up so they can feel better leaving.

wall of text.


It's pretty simple, the playernumbers we have at the moment is the core playerbase, those numbers are fine, the spikes you see on the graph are new people popping in during sales and then leaving again due to lack of interest or whatever. As long as we have the core playerbase(people that play the game again and again and again), the game is NOT dying or dead. I would only call a game dead if there are no active teams playing matches and no players(or next to none) playing public. That is by far not the case with this game, hence why it is outright stupid to say that the game is dying/dead. All it does is scare people away from becoming part of the core playerbase. It's a fairly small community yes, but not a dead one.

To mention the signups for season 6 and comparing them to season 5 is laughable to say the least, from what I know season 6 won't start for another month, lots of time for more teams to sign up. Many teams haven't decided whether or not the will sign, when the signups end you will likely see quite a few more teams, more akin to season 5, but likely with with a bit less players, like we've seen practicly every single season with the exception of season 4(due to interest spike after NS2WC).


Think you've grossly misunderstood everything that was stated in the previous post, no one said the game was dead, only it is in the process of getting that way (dying) - player numbers are slowly declining and competitive teams also.... dont really understand your argument about "core player base" meaning that the game will somehow become more popular - more and more players from that core base have stopped playing the game, I can count at least 15-20 people i know personally that no longer play the game competitively and probably double that casually.... and that's just me... and if you think 20 teams are going to sign up in the next 4 weeks for season 6 you're quite frankly delusional.

I'm glad ns2 has a core player base (small amount of players) but it won't save the game I'm afraid, only new blood can do that.
Mephilles
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2 February 2015 - 11:46 EST
#33
we have 17 teams signed up at the moment and I actually believe that in the next 4 weeks probably 15 to 20 teams will register. And most likely 10 of them in the last week. That's how it was last season
dePARA
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3 February 2015 - 02:36 EST
#34
Ok, lets say PremDIV is dead.
2 teams forming an own division is a bit laughable, isnt it?

NS2 competitive itself is not dead, lots of new blood is coming in atm.
Thx to the Newcomer Tournament.
ryssk
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3 February 2015 - 03:48 EST
#35
The game will propably never die, aslong as there is somebody holding the tournaments alive like Tudy did (Great job btw! Was a blast to be part of it)

What we know is, if there would be world championship or prem div. And if the teams hold together the players they got now. Then just give the prize money or the title to 2eZ who plays great atm together!

But the game isnt dead, it's just not at the same level as it was on before, and the same high lvl teams there were :(
swalk
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3 February 2015 - 12:18 EST
#36
Mephilles says
we have 17 teams signed up at the moment and I actually believe that in the next 4 weeks probably 15 to 20 teams will register. And most likely 10 of them in the last week. That's how it was last season

QTF - It's been like this every single season, this knowledge is based off of stats, quite the opposite of being delusional.

Believing that the game is dead and we only have the teams that are currently signed for the coming season on the other hand......

Everything will wither away in the end, but no need to push things into that direction. Especially when it, in reality, is nowhere near that point. We might be half-way there, but maybe not even that far in the lifetime of the game. But it does not call for the need of calling a "middle-aged dude" dead, he might be alive enough to still kick you in the nuts. The graph displays a pretty consistent "minimum players", it's the lowpoints that are interesting, not the peaks.
http://www.youtube.com/user/swalken/videos
tudy
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3 February 2015 - 13:53 EST
#37
Actually guys, I don't care about player numbers. Neither do i care about how well this game is coded or not.

You have to work with the stuff you got.

So, what I care is what can we do to bring new players to the game or to the competitive scene.

A thing, which always seems to bother people is the inactivity during off-season. Usually there are some kind of tournaments in-between, we have seen Nations Cups, Custom-Map-Cups and Draft-Tournaments.

Not long ago there was a big discussion about a ladder in the season or in the off-season, to give players something to do at all times.

There is also the Gather-System in place, which is more or less used. Actually I don't follow it much, because I had some unpleasant experiences there.

Off-Season is weird, because there are some teams, who want to continue playing, while others are on halt. Even within a team, there are usually people who'd like a break, while others are bloodthirsty for more NS2.

Anyways... here is a suggestion for off-season, which might(!) be relatively easy to implement. It's a combination of several of the above ideas. Something like a draft-tournament, but smaller and regularly - very close to gathers actually, but with a fixed time and a scoreboard - not for teams, but for players.

Here is how it could look like: Choose two days one on the weekend (let's say Saturday) and one during week (let's say Tuesday). Every week on 20 CET (EU) and 20 EST (NA) and 20 WT (weird time, or whatever you guys down there in Australia use) on both days people can log on the system. 20:10 you make the cut and check how many players there are. Pick a number of team-captains and start drafting people into an even number of teams of 6. The rest gets distributed over those teams.

Now each team gets randomized against another. They play 2 maps and had a nice evening. Furthermore you - as a player - get a point for each round you participate (on the bench or not. See below), every round you win get another point. Commanders could be counted separately. Points can also be displayed separated by time-zone of the gather (on weekend-day like Saturday you could actually play three times in a row... each contributing to another stash of points for you).

Put those points into the NSL-profile. Widen the Profile with an info on preferred life-form(s) and "can command"-boolean. Put this info together with team-belonging into the overview, from which the captains pick from, so they can easily see, who they are dealing with and are not stuck with 5 Fade-Players.

If you want it more social and a learning experience for new players or div3- players, add some incentives here: People could vote after the 4 rounds (anonymously) on the most helpful player in their team. Give him an extra point.

If there is a problem with players too often leaving those games, increase the team-size to 7 and insert some ruling that every player needs to play at least 2 rounds.

If too many people have to leave after some rounds, such that no more rounds can be played, no big deal. See you again next time. In the long run, the good players, will accumulate more points, and the always-show-ups as well.

And, if you want to get funky and make a spontaneous tourney, like the Nations Cup or an Allstar-Game: you just pick those people directly from their Rankings into that teams.

During Seasons you don't necessarily have to stop it. But maybe reduce it's timing to weekends.

Ah and yes, of course you could also give out all kind of glory and honors: Highest ranked Player of the Year, Month; Best Fade EU; Most Helping Player of all Time; Shooting Star Commander; Most Active Player of the friggin' World,...
ryssk
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4 February 2015 - 02:26 EST
#38
tudy says
Actually guys, I don't care about player numbers. Neither do i care about how well this game is coded or not.

You have to work with the stuff you got.

So, what I care is what can we do to bring new players to the game or to the competitive scene.

A thing, which always seems to bother people is the inactivity during off-season. Usually there are some kind of tournaments in-between, we have seen Nations Cups, Custom-Map-Cups and Draft-Tournaments.

Not long ago there was a big discussion about a ladder in the season or in the off-season, to give players something to do at all times.

There is also the Gather-System in place, which is more or less used. Actually I don't follow it much, because I had some unpleasant experiences there.

Off-Season is weird, because there are some teams, who want to continue playing, while others are on halt. Even within a team, there are usually people who'd like a break, while others are bloodthirsty for more NS2.

Anyways... here is a suggestion for off-season, which might(!) be relatively easy to implement. It's a combination of several of the above ideas. Something like a draft-tournament, but smaller and regularly - very close to gathers actually, but with a fixed time and a scoreboard - not for teams, but for players.

Here is how it could look like: Choose two days one on the weekend (let's say Saturday) and one during week (let's say Tuesday). Every week on 20 CET (EU) and 20 EST (NA) and 20 WT (weird time, or whatever you guys down there in Australia use) on both days people can log on the system. 20:10 you make the cut and check how many players there are. Pick a number of team-captains and start drafting people into an even number of teams of 6. The rest gets distributed over those teams.

Now each team gets randomized against another. They play 2 maps and had a nice evening. Furthermore you - as a player - get a point for each round you participate (on the bench or not. See below), every round you win get another point. Commanders could be counted separately. Points can also be displayed separated by time-zone of the gather (on weekend-day like Saturday you could actually play three times in a row... each contributing to another stash of points for you).

Put those points into the NSL-profile. Widen the Profile with an info on preferred life-form(s) and "can command"-boolean. Put this info together with team-belonging into the overview, from which the captains pick from, so they can easily see, who they are dealing with and are not stuck with 5 Fade-Players.

If you want it more social and a learning experience for new players or div3- players, add some incentives here: People could vote after the 4 rounds (anonymously) on the most helpful player in their team. Give him an extra point.

If there is a problem with players too often leaving those games, increase the team-size to 7 and insert some ruling that every player needs to play at least 2 rounds.

If too many people have to leave after some rounds, such that no more rounds can be played, no big deal. See you again next time. In the long run, the good players, will accumulate more points, and the always-show-ups as well.

And, if you want to get funky and make a spontaneous tourney, like the Nations Cup or an Allstar-Game: you just pick those people directly from their Rankings into that teams.

During Seasons you don't necessarily have to stop it. But maybe reduce it's timing to weekends.

Ah and yes, of course you could also give out all kind of glory and honors: Highest ranked Player of the Year, Month; Best Fade EU; Most Helping Player of all Time; Shooting Star Commander; Most Active Player of the friggin' World,...


I vote Tudy for President!
skyice
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4 February 2015 - 05:18 EST
#39
+1 for Tudy running the ensl.
Narkoweed
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4 February 2015 - 05:39 EST
#40
I didn't read the thread cuz I don't want to waste my time with stupid ideas and bullshit. I dont think NS2 is dying. But I think NS2 comp scene is.

There is like 3000 NSL servers empty during day and night (and sometimes evening). Some ppl miss HBZ servers (public one). What about making some of the currents servers "semi-public".
- 16 slots (or 18)
- NS2 comp mod
- password : public or ffa or whatever
- mapcycle : tram, summit, veil, jambi, ... Maps allowed in comp.

I mean... What is the point of paying server unused 80% of the time ? There is 10 servers for gathers and I haven't seen 2 gathers in the same time for a long time now...
dePARA
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4 February 2015 - 08:09 EST
#41
The original HBZ server didnt exist anymore.
Why?
"What is the point of paying server unused 80% of the time ?"

´There was a thread of mine in the UWE forum a while ago about admins killing the community by seeding as much of there servers as possible.
Well, looks like they where successfull.
3*Thirsty onos + 3 * Wozza = 200 player = 50% of the EU playerbase = no high skill pub anymore. (People joining servers with players on it)
A community is live and let live.

But in the in end its the players choice where he is playing.
Thats why im not playing on one of the above mentioned servers btw.

And now back to topic again.
Narkoweed
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4 February 2015 - 08:40 EST
#42
We're still talking about Comp NS2 in 2015 dude. If no one can play on a high or even mid skill server, we won't see more players comming on ENSL....
HBZ died, we get that. You guys are mad @ SWE servs, we get that too. But we still need good pub servers
dePARA
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4 February 2015 - 10:16 EST
#43
Like is said before:
"But in the in end its the players choice where he is playing."

Im sure the "thirsty onos seeding machine" has already a comp mod pub server running and mr "i love the game so much" is just waiting that people filling all of his servers.

Feel free to seed it.
Vindaloo
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4 February 2015 - 10:40 EST
#44
You know what, I made second testing server on my machine that is suppose to be used for match/gather purpose in the future, told few players and I already see people there every night. Maybe with the reputation I can run comp mid+ level pub server, something like 50/100+h on hive or your profile. If some people help me seed it, we can have high quality say 16 slot pub server for veterans to kill each other instead of stomping on rookie servers since there is about 3 non-rookies servers seeded every night and totally full. Yeah let's do that.
removed_6348
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5 February 2015 - 10:22 EST
#45
dePARA says
Im sure the "thirsty onos seeding machine" has already a comp mod pub server running and mr "i love the game so much" is just waiting that people filling all of his servers.

Feel free to seed it.


I'm getting really tired of you accusing me and other server ops for killing your server and the community. I'm sorry your server died and I can understand you're not happy about it but don't take it out on me.

What is this "seeding machine" you're talking about? I rarely seed my servers at all nowadays. When I get home from work one or two is usually populated so it's not needed. When I started the servers one year ago I had to seed them almost everyday but what's wrong with that?
ryssk
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5 February 2015 - 10:42 EST
#46
Vindaloo says
You know what, I made second testing server on my machine that is suppose to be used for match/gather purpose in the future, told few players and I already see people there every night. Maybe with the reputation I can run comp mid+ level pub server, something like 50/100+h on hive or your profile. If some people help me seed it, we can have high quality say 16 slot pub server for veterans to kill each other instead of stomping on rookie servers since there is about 3 non-rookies servers seeded every night and totally full. Yeah let's do that.


I would really like a 16 slot server for pub, these freaking 20-22 slot is killing me -.-
Aioros
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5 February 2015 - 10:43 EST
#47
I'll agree herakles about the alien commander being an issue for commanders in NS2. When i started playing you had to play field as much as u had to play in the hive as alien comm. It was fun since u had to time when to go in out of the hive. To keep it short you had stuff to do from the first minute till the end. The alien commander last time i played it, was just playing sim city and use some drifters ....
to be honest its not that much fun. there is no real way to improve if you compare it to the Marin commander and Medpack drops.

But overall the game doesnt feel rewarding for commanders overall its the most anthankful spot u can play on. In a team of 7 to 9 Members you need the commander to be 100% active, while fieldplayers can more or less take a break and the team can still go.

Only solution is to kill the alien commander and go back to the good old ns1 style of playing aliens.
(that would allow more teams to form, because a lot of ppl play marin commander, but rly view are playing alien commander)



I also have to agree with swalk. The ensl newside is "dead". As a comp player who likes to return it seems there is nothing left. I am not sure if the current ensl stuff doesnt like to keep going or if they are out of steam, but a change with someone who got high motivation could thinks keep rolling again.


The other part is like herakles said (omg agreed with him twice), there are players in lower division who got the potential to play much better, but the current system doesnt allow them to improve.

The only way to improve in a game is to play teams who are equal or better then you, but which prem division team likes to play a team who are divison 2 or less, if they got someone else to play against?! (better team)

Without the ability for lower teams to challange better teams (constantly) in a league system there is no way for them to improve. Ill just remember Mercury (tobys team) or Godar 1 (grissi islandic only ns2 team), who keept playing versus better teams and constantly improving thanks to it.
Archea made Mercury to what it was back then, by playing them everysingle day. they made a giant leap to the top 3 teams back then, but that was archeas effort and not the help of the ensl.

The issue is since season 2 and 3 the ensl stopped every effort from new teams to improve or to even form a team. (Railos new team e.g.)


Btw: Thanks to the CDT. The improvments on the fps part of the game are insane. after such a long break to have like 70 fps more. I just felt like a new game. Hope the effort will be paid back with a stable comp community to play ns2 on.
korobeinikitypea
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5 February 2015 - 11:31 EST
#48
dePARA says
Sad, hilarious accusations because I can not post in a topic without bringing up how unfair it is that my server died and other lived on


Comments like this is (/points at DePara) what is killing NS2 and NS2 comp. People who can not appreciate and work with what we have but instead feed the drama-machine that is NS2. Nobody can be arsed with the BS you throw around and if people STOPPED BITCHING about more or less existing issues and instead did like Tudy, we would have a community that flourished.

So stop looking backwards and compare everything with what used to be, and be happy that we still have the people organizing tournaments and bringing new blood into the ranks of comp. Give them your support, and unicorns and rainbows will appear and we will all live happily ever after, k?
Amad
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5 February 2015 - 12:03 EST
#49
I also appreciate all the hard work behind the new, small tournaments and also the work of the server operators. However, I really don't think we need MORE servers in NS2. There's a hell of a lot empty servers out there, -high- ranked or not, always empty or being seeded by a few people who eventually gives up and leaves. My team's own server is completely empty these days too yet before people were rather keen on getting some matches going in there. Yet I still keep paying for the server since I can use it to teach some new players how to play the game, in private, no hassle needed.

About the actual competitive side of NS2 and the upcoming Season 6? I don't think ACV is going to be part of that. I personally still play a lot of NS2 but like mentioned before, the PCW / match times are just ridiculous for us Finns. The only team that wanted to play during our "early" hours was powerup and they were obviously a bit too good for our level. Good practice nevertheless.

All of you guys are amazing for keeping the community alive. Even the bloody French people.
dePARA
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5 February 2015 - 12:58 EST
#50
" I can not post in a topic without bringing up how unfair it is that my server died and other lived on "
Funny, cause i never did that in any post here before.

One argument in this thread was: We need med-high skill pub servers to grow the Comp part of NS2.
Well, like Amad mentioned before:
Whats your **** problem, the servers are there, go and play on them.
I saw so many "white" servers with hr restrictions (100, 250, ..) with 1-2 players waiting for more players but noone is joining them over the last weeks.

Vindaloo was waiting 45 min on his new comp pub server for example, only to give up and join another already seeded 24 slot server.
Like i said multiple times here:
It YOUR choice, you dont want to wait, then play on rookie servers but dont complain about missing high level pub then.

Vindaloo
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5 February 2015 - 13:09 EST
#51
Are you my personal stalker? I setup the server and was there to test few things, talked to one guy and then got to warmup for PCW, I don't think I was trying to seed it. I would just probably spam the steam if I wanted to seed it. Who knows, I am just giving people option. So far no one else wants to chip in to have own private server on that machine, so I can just pop out servers to see what's up. Maybe people want to stomp rookies, who knows.

BTW I am just gonna sit on the server today and play Ziggurat in mean time, let's see if real sitting around alone works :)
Wob
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5 February 2015 - 18:15 EST
#52
Had a lot of fun on comp mod thirsty onos server tonight. I like the 8v8 with 8 spec format. I also thought the skill level was pretty high and communication was great with people willing to give info and form cohesion to pull off some pretty nice plays.
Simba
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5 February 2015 - 22:07 EST
#53
skyice says
We need to have a public discussion about what can be done and what cant and why and can anyone help?

You may have read my post which zefram locked in which he explained that he had no access to web code and had no one to fix a blinking google widget. Like, serial zef? how many web coders play ns2?

I feel the similar feeling across ns2, sadly we need to have discussions publicly and bluntly so we can actually get some information. Just look at wasabi's reply! This is the most positive statement ive heard from the CDT in months and it took this thread to hear it...

So many dedicated and talented members in this community who could do great things but i feel they don't want to reach out and try to apply for a role in the community which just ins't there.

idk know the solutions are other than some form of re-shuffle.
Like i said we need fresh blood in the ensl willing to recruit people to help work on comp mods (no alien commander mod possible?) constant community updates and liaising with the cdt on any and all news.



The website is built on Ruby on Rails. Anyone got experience with it? Feel free to contact Zefram and offer to help do things for the website! A while back, I offered to help, but I don't know Ruby on rails very well. Myself and another coder, CSM, did a lot of work (mostly CSM) to give the site it's redesign and fix a LOT of problems that existed.

Problem is, the site needs a better work environment, and a LOT of TLC. Jiriki has access to the source, and hosting.
Simba
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5 February 2015 - 22:30 EST
#54
About the commander stuff:

I have no idea why it's hard to find commanders in ns2. I have no idea why it's harder to find div1/premiere commanders that can compliment the level of skill that exists in premiere/div1 players. It seems everyone commands only because they have to. It's like sitting bitch in the car ride to taco bell.

I know a HUGE problem with teams in general is commander to field player cohesion. The worst thing a team can have is a lack of trust in their commander. That's the killer.

I love commanding, as most of you know. I don't have any solutions to making people want to command more, I can only point out the problems I see other commanders having. On many other teams, commanders are quiet med dispensers. They build structures, drop support, move drifters, medpacks, but they're in response mode, and they're only half playing their position on the team. The level of entry to a "dispenser-comm" is incredibly low. It's relatively fast ramp up time to figure out hotkeys, build orders, and micromanagement. These comms should ONLY exist in pubs, but sadly it's the norm in many many team environments (partially because there are people commanding who don't necessarily WANT to command).

Maybe the problem is not many people know what's expected of them as commander. There's no template of what a commander should be. Maybe a guide should be written?
Narkoweed
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6 February 2015 - 04:07 EST
#55
If you guys want commanders tips ask nexen.

About servers, who said we need new servs ? I just said we need some 8v8 or 9v9 servers with comp mod. As you said Ahmad, and as I did before, there is a lot of empty servers. Maybe cuz ppl fed up with 24 slots and no comp mod, idk.

If anyone know RoR and want to help he just need to write github ensl and he gonna have sources. I personally know RoR but don't have time to help with it and anyways I'm not as good as ppl who makes the site are on it...

Tudy proposed something like draft tournament. He proposed 2 days a week. Even if I think it's way too much, for me once a month is even fine or 2 per month, this idea is just awesome. However we're still waiting on Zefram, the afk head admin, again and again (not criticizing what you did for the community, you did a great job but that was a long time ago now). When you don't want anymore to invest yourself or don't show up, you need to let other ppl do the job. And for that you need to let them work with the website, post news, and other stuffs.

People like tudy got great ideas. What about highlights video too. I really would like to edit highlights video every weeks on the season but need ppl to tell me "this action on this cast need to be in it" cuz I'm not a "cast watcher". (btw I think reddog is back \o/ cuz there is some new stuffs on his twitch channel). The only thing we have atm is steam events about casts. But nothing on this website. Not even weeks summaries ! This is really sad :(

Also, what about the SWS mod. People had a lot of fun with it. If someone maintains it, we even could make some event on it (like draft and other things). Sometimes I'm tired about playing NS2 even with comp mod
simple
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6 February 2015 - 04:10 EST
#56
Aioros says

The other part is like herakles said (omg agreed with him twice), there are players in lower division who got the potential to play much better, but the current system doesnt allow them to improve.
(...)
Without the ability for lower teams to challange better teams (constantly) in a league system there is no way for them to improve.

Did someone say ladder?
Mephilles
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6 February 2015 - 07:32 EST
#57
Wob says
Had a lot of fun on comp mod thirsty onos server tonight. I like the 8v8 with 8 spec format. I also thought the skill level was pretty high and communication was great with people willing to give info and form cohesion to pull off some pretty nice plays.


Wait... are you telling me this this 24 slot thirsty onos server you were on yesterday with hera and ixian (I believe) is an 8v8 pub server with 8 spectator slots? If that's true then the server will be in my favourite list instantly and it needs a new name cause 24 slot thirsty onos server sounds like 12v12 massacre with 0 fps for me
ryssk
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Ram Ranch
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Sundsvall, Sweden
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6 February 2015 - 08:43 EST
#58
tudy
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6 February 2015 - 09:14 EST
#59
Narkoweed says


Tudy proposed something like draft tournament. He proposed 2 days a week. Even if I think it's way too much, for me once a month is even fine or 2 per month



Well, you could hop in and out as you like to, since there are no fixed teams involved. The more you play the more points you would get, but that's more of a sideshow. The real purpose would be to offer everybody the opportunity to play descent 6v6 twice a week, during off-season.


I really would like to edit highlights video every weeks on the season but need ppl to tell me "this action on this cast need to be in it" cuz I'm not a "cast watcher".


So, if I give you a the timestamps of interesting action, of the Newscomer-Tournament, you can make a highlight video out of it? That would be awesome. I was thinking, that such a highlight video would make a nice closure to the Newcomer-Tournament, unfortunately I don't have the expertise to create such a thing. If you are willing to help out here, just message me.


Also, what about the SWS mod. People had a lot of fun with it. If someone maintains it, we even could make some event on it (like draft and other things). Sometimes I'm tired about playing NS2 even with comp mod


I also wish for more mod-maintenance, SWS, Faded, Marines vs. Marines,... (to enhance the roll of the commander maybe a No-Map-For-Field-Players-Mod maybe? A drastic change, but I guess a very easy mod to create). Don't know how much this would help the competitive scene, but it definitely serve the NS2-community overall, which usually serves the comp-scene in the end as well.

Again, I am not proficient on that front at all.
Vindaloo
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6 February 2015 - 09:16 EST
#60
If there is thirsty onos server like that, then let's seed that, less work for me and I can make another NSL or team private server. Off-topic: The NSL Match [by Vindaloo] is gonna be no no longer in testing from tomorrow. Seems stable and all looks good. Just gonna add the the right admin list.
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